Videotutorial: integrating scans in Unreal Engine

From the official YouTube channel of the company Quixel, a great breakdown on the re-creation of the iconic de_dust2 map in Unreal Engine 4.

Quixel shows us how to integrate their Megascans ( a massive asset library generated with the help of photogrammetry and 3d scanning) very quickly and easily in UE4. In order to “get a feeling” of the dust2 map, they first have recreated the level using photogrammetry with in-game screenshot, and then started importing their scans directly in the level editor.

Watch the full videotutorial on the official Quixel Youtube Channel:

Leave a Reply

Your email address will not be published.

This site uses Akismet to reduce spam. Learn how your comment data is processed.